Plugin cheatsheet
This page describes the known hard points for implementing plugins for ecmascript.
You may find documentation at https://rustdoc.swc.rs/swc (opens in a new tab) useful, especially if you are dealing with a visitor or Id
issue.
Understanding types
JsWord
String
allocates, and 'text'-s of source code has a special trait.
Those are lots of duplicates. Obviously, if your variable is named foo
, you need to use foo
multiple times.
So SWC interns the string to reduce the number of allocations.
JsWord
is a string type that is interned.
You can create a JsWord
from &str
, or from a String
.
Use .into()
to convert to JsWord
.
Ident
, Id
, Mark
, SyntaxContext
SWC uses a special system for managing variables.
See the rustdoc for Ident
(opens in a new tab) for details.
Common issues
Getting AST representation of input
SWC Playground (opens in a new tab) supports getting AST from the input code.
Variable management of SWC
Error reporting
See rustdoc for swc_common::errors::Handler
(opens in a new tab).
Comparing JsWord
with &str
If you don't know what JsWord
is, see the rustdoc for swc_atoms (opens in a new tab).
You can create &str
by doing &val
where val
is a variable of type JsWord
.
Matching Box<T>
You will need to use match
to match on various nodes, including Box<T>
.
For performance reason, all expressions are stored in a boxed form. (Box<Expr>
)
SWC stores callee of call expressions as a Callee
enum, and it has Box<Expr>
.
use swc_core::ast::*;
use swc_core::visit::{VisitMut, VisitMutWith};
struct MatchExample;
impl VisitMut for MatchExample {
fn visit_mut_callee(&mut self, callee: &mut Callee) {
callee.visit_mut_children_with(self);
if let Callee::Expr(expr) = callee {
// expr is `Box<Expr>`
if let Expr::Ident(i) = &mut **expr {
i.sym = "foo".into();
}
}
}
}
Changing AST type
If you want to change ExportDefaultDecl
to ExportDefaultExpr
, you should do it from visit_mut_module_decl
.
Inserting new nodes
If you want to inject a new Stmt
, you need to store the value in the struct, and inject it from visit_mut_stmts
or visit_mut_module_items
.
See a destructuring core transform (opens in a new tab).
struct MyPlugin {
stmts: Vec<Stmt>,
}
Tips
Decorators and TypeScript types
Those are handled before your plugin is called. So you can't access them from the Wasm plugin. This design decision is made to make Wasm plugins easier to write and the Wasm binary smaller.
Comments while testing
You can make your pass generic over C: Comments
. test_fixture
provides &mut Tester
, which has comments
field.
Apply resolver
while testing
SWC applies plugin after applying resolver
(opens in a new tab), so it's better to test your transform with it.
As written in the rustdoc for the resolver
, you have to use correct SyntaxContext
if you need to reference global variable (e.g. __dirname
, require
) or top-level bindings written by the user.
fn tr() -> impl Fold {
chain!(
resolver(Mark::new(), Mark::new(), false),
// Most of transform does not care about globals so it does not need `SyntaxContext`
your_transform()
)
}
test!(
Syntax::default(),
|_| tr(),
basic,
// input
"(function a ([a]) { a });",
// output
"(function a([_a]) { _a; });"
);
Make your handlers stateless
Let's say we are going to handle all array expressions in a function expression. You can add a flag to the visitor to check if we are in a function expression. You will be tempted to do
struct Transform {
in_fn_expr: bool
}
impl VisitMut for Transform {
noop_visit_mut_type!();
fn visit_mut_fn_expr(&mut self, n: &mut FnExpr) {
self.in_fn_expr = true;
n.visit_mut_children_with(self);
self.in_fn_expr = false;
}
fn visit_mut_array_lit(&mut self, n: &mut ArrayLit) {
if self.in_fn_expr {
// Do something
}
}
}
but this cannot handle
const foo = function () {
const arr = [1, 2, 3];
const bar = function () {};
const arr2 = [2, 4, 6];
}
After visiting bar
, in_fn_expr
is false
.
You have to do
struct Transform {
in_fn_expr: bool
}
impl VisitMut for Transform {
noop_visit_mut_type!();
fn visit_mut_fn_expr(&mut self, n: &mut FnExpr) {
let old_in_fn_expr = self.in_fn_expr;
self.in_fn_expr = true;
n.visit_mut_children_with(self);
self.in_fn_expr = old_in_fn_expr;
}
fn visit_mut_array_lit(&mut self, n: &mut ArrayLit) {
if self.in_fn_expr {
// Do something
}
}
}
instead.
Test with @swc/jest
You can test your transform with @swc/jest
by adding your plugin to your jest.config.js
.
module.exports = {
rootDir: __dirname,
moduleNameMapper: {
"css-variable$": "../../dist",
},
transform: {
"^.+\\.(t|j)sx?$": [
"@swc/jest",
{
jsc: {
experimental: {
plugins: [
[
require.resolve(
"../../swc/target/wasm32-wasi/release/swc_plugin_css_variable.wasm"
),
{
basePath: __dirname,
displayName: true,
},
],
],
},
},
},
],
},
};
See https://github.com/jantimon/css-variable/blob/main/test/swc/jest.config.js (opens in a new tab)
Path
is one of unix, while FileName can be one of host OS
This is because linux version of Path
code is used while compiling to wasm.
So you may need to replace \\
with /
in your plugin.
As /
is a valid path separator in windows, it's valid thing to do.
Comments
A comment belongs to a span of the node. (lo for leading comments, hi for trailing comments)
If you want to add a leading comment to a node, you can do PluginCommentsProxy.add_leading(span.lo, comment);
.
See PluginCommentsProxy (opens in a new tab).
Ownership model (of rust)
This section is not about
swc
itself. But this is described at here because it's the cause of almost all trickyness of APIs.
In rust, only one variable can own a data, and there's at most one mutable reference to it. Also, you need to own the value or have a mutable reference to it if you want to modify the data.
But there's at most one owner/mutable reference, so it means if you have a mutable reference to a value, other code cannot modify the value.
Every update operation should performed by the code which owns the value or has a mutable reference to it.
So, some of babel APIs like node.delete
is super tricky to implement.
As your code has ownership or mutable refernce to some part of AST, SWC cannot modify the AST.
Tricky operations
Deleting node
Let's say, we want to drop the variable named bar
in the code below.
var foo = 1;
var bar = 1;
There are two ways to do this.
Mark & Delete
The first way is to mark it as invalid and delete it later. This is typically more convenient.
use swc_core::ast::*;
use swc_core::visit::{VisitMut,VisitMutWith};
impl VisitMut for Remover {
fn visit_mut_var_declarator(&mut self, v: &mut VarDeclarator) {
// This is not required in this example, but you typically need this.
v.visit_mut_children_with(self);
// v.name is `Pat`.
// See https://rustdoc.swc.rs/swc_ecma_ast/enum.Pat.html
match v.name {
// If we want to delete the node, we should return false.
//
// Note the `&*` before i.sym.
// The type of symbol is `JsWord`, which is an interned string.
Pat::Ident(i) => {
if &*i.sym == "bar" {
// Take::take() is a helper function, which stores invalid value in the node.
// For Pat, it's `Pat::Invalid`.
v.name.take();
}
}
_ => {
// Noop if we don't want to delete the node.
}
}
}
fn visit_mut_var_declarators(&mut self, vars: &mut Vec<VarDeclarator>) {
vars.visit_mut_children_with(self);
vars.retain(|node| {
// We want to remove the node, so we should return false.
if node.name.is_invalid() {
return false
}
// Return true if we want to keep the node.
true
});
}
fn visit_mut_stmt(&mut self, s: &mut Stmt) {
s.visit_mut_children_with(self);
match s {
Stmt::Decl(Decl::Var(var)) => {
if var.decls.is_empty() {
// Variable declaration without declarator is invalid.
//
// After this, `s` becomes `Stmt::Empty`.
s.take();
}
}
_ => {}
}
}
fn visit_mut_stmts(&mut self, stmts: &mut Vec<Stmt>) {
stmts.visit_mut_children_with(self);
// We remove `Stmt::Empty` from the statement list.
// This is optional, but it's required if you don't want extra `;` in output.
stmts.retain(|s| {
// We use `matches` macro as this match is trivial.
!matches!(s, Stmt::Empty(..))
});
}
fn visit_mut_module_items(&mut self, stmts: &mut Vec<ModuleItem>) {
stmts.visit_mut_children_with(self);
// This is also required, because top-level statements are stored in `Vec<ModuleItem>`.
stmts.retain(|s| {
// We use `matches` macro as this match is trivial.
!matches!(s, ModuleItem::Stmt(Stmt::Empty(..)))
});
}
}
Delete from the parent handler
Another way to delete the node is deleting it from the parent handler. This can be useful if you want to delete the node only if the parent node is specific type.
e.g. You don't want to touch the variables in for loops while deleting free variable statements.
use swc_core::ast::*;
use swc_core::visit::{VisitMut,VsiitMutWith};
struct Remover;
impl VisitMut for Remover {
fn visit_mut_stmt(&mut self, s: &mut Stmt) {
// This is not required in this example, but just to show that you typically need this.
s.visit_mut_children_with(self);
match s {
Stmt::Decl(Decl::Var(var)) => {
if var.decls.len() == 1 {
match var.decls[0].name {
Pat::Ident(i) => {
if &*i.sym == "bar" {
s.take();
}
}
}
}
}
_ => {}
}
}
fn visit_mut_stmts(&mut self, stmts: &mut Vec<Stmt>) {
stmts.visit_mut_children_with(self);
// We do same thing here.
stmts.retain(|s| {
!matches!(s, Stmt::Empty(..))
});
}
fn visit_mut_module_items(&mut self, stmts: &mut Vec<ModuleItem>) {
stmts.visit_mut_children_with(self);
// We do same thing here.
stmts.retain(|s| {
!matches!(s, ModuleItem::Stmt(Stmt::Empty(..)))
});
}
}
Referencing parent node from handler of child node
This includes usage of paths
and scope
.
Caching some information about an AST node
You have two way to use informantion from a parent node. For first, you can precompute information from the parent node handler. Alternatively, you can clone the parent node and use it in the child node handler.
Alternatives for babel APIs
generateUidIdentifier
This returns a unique identifier with a monotonically increasing integer suffix.
swc
does not provide API to do this, because there's a very easy way to do this.
You can store an integer field in transformer type and use it while calling quote_ident!
or private_ident!
.
struct Example {
// You don't need to share counter.
cnt: usize
}
impl Example {
/// For properties, it's okay to use `quote_ident`.
pub fn next_property_id(&mut self) -> Ident {
self.cnt += 1;
quote_ident!(format!("$_css_{}", self.cnt))
}
/// If you want to create a safe variable, you should use `private_ident`
pub fn next_variable_id(&mut self) -> Ident {
self.cnt += 1;
private_ident!(format!("$_css_{}", self.cnt))
}
}
path.find
Upward traversal is not supported by swc
.
It's because upward traversal requires storing information about parent at children nodes, which requires using types like Arc
or Mutex
in rust.
Instead of traversing upward, you should make it top-down.
For example, if you want to infer name of a jsx component from variable assignments or assignments, you can store name
of component while visiting VarDecl
and/or AssignExpr
and use it from the component handler.
state.file.get
/state.file.set
You can simply store the value in the transform struct as an instance of transform struct only process one file.